The game takes place in 2161, 84 years after the Great War in Southern California. Before the Great War came the Resource Wars, during which the United Nations had disbanded, and Canada was annexed. The war lasted less than two hours but caused immense damage and destruction. The game is set in a post-apocalyptic world following the Great War, a nuclear war that occurred on October 23, 2077. Katja is a disillusioned Follower of the Apocalypse that may be recruited in the library in the LA Boneyard.He can wield rifles, shotguns, and spears. Tycho is a former Desert Ranger, now living in Junktown.After that, he will follow the player character. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. Dogmeat is the only non-human non-player character that can be recruited.Ian can equip any pistol or 10mm SMG (including "large handguns"), and wears a leather jacket. He is an experienced traveler and gunman. Ian is a former caravan guard that can be found in Shady Sands and is the first recruitable non-player character that the player character typically meets.Their statistics and armor remain unchanged throughout the entire game only their weapons may be upgraded. Unlike in Fallout 2, there is no limit to the number of NPCs that may be recruited in Fallout. Once a Trait is chosen, it is impossible to change, except through the Mutate! perk that lets them change one trait, one time.Ī diverse selection of various recruitable non-player characters can be found to aid the player character in the post-apocalyptic wasteland. They are listed under perks in the character sheet. A trait normally contains one beneficial effect and one detrimental effect. Most traits have profound effects on gameplay. Traits are special character backgrounds. Main articles: Fallout traits, Fallout perksĪt character creation, the player may choose two different traits and perks for their character. As skills grow higher in rating, they begin to cost more skill points to increase. Chems can also temporarily boost the player character's skills however, they often have adverse effects such as addiction and withdrawal. For example, equipping lock picks would improve lockpicking skills. Some skills can also be improved while having certain items equipped. How high skills can be developed is affected by the character's attributes-a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some non-player characters can also improve Skills via training. However, after a skill reaches a certain Level, books no longer have any impact on that skill.
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